Changelog¶
User-facing highlights, newest first. The add-on follows MAJOR.MINOR.PATCH versioning.
2.5.0¶
- Per-object Material Looks. Palette colours now become real materials, per object. Pick a colour or gradient and render it as one of six looks — Toon, Flat, Plastic, Glossy, Metal, Glass — that keep the exact palette hue while showing the model's 3D form. Flat and Toon stay lighting-independent (the old Shadeless mode's exact colour), while Plastic, Glossy, Metal and Glass add believable PBR shading. Looks live in native material slots, so different objects — and different faces — can carry different looks and colours at once. Each look has tunable parameters (metallic, roughness, highlight, coat, IOR, transmission, Toon bands) plus optional procedural roughness/bump channels. Sidebar ▸ Gradient Tools ▸ Material Look.
- Apply a look to Whole Object, Painted Element, or Selected Faces. Choose the scope — a look change updates the shading and keeps the object's own palette colours.
- Material Look presets — a shareable library. Save, apply, import and export looks as JSON (full fidelity, including procedural channels), with a searchable picker and 5 built-ins (Chrome, Clay, Frosted Glass, Cel Toon, Matte Plastic).
- Copy, Link & Eyedropper looks across objects. Copy the active look onto other objects (each keeps its own colours), link objects to share one material (edit one → all update), or eyedrop a look straight from an object in the viewport.
- Switch an object's palette in one click. Re-point an object to a different palette while keeping its tuned look — no more deleting and re-assigning materials. The Apply & Export button now adapts: Set Up Object → Refresh Material → Switch to '{palette}'.
- Dedicated Color Management panel. View Transform, Look and Exposure in one place, with a one-click reset to Standard (best for exact Flat/Toon colour). Sidebar ▸ Gradient Tools ▸ Color Management.
- Cleaner strip picker. The strip selector in UV Tools and Curve Gradient is now a read-only picker showing each strip's real colour or gradient (no accidental edits; the full editor stays in the Strips panel). Switch between Grid and List in Preferences. UV Tools now also offers "Assign to Active" for flat colours, not just gradients.
- The Material Look panel follows your selection. Select an object (or faces) with a single look and its parameters become editable immediately — no dropdown hunting. Toggle in Preferences.
- Your old files just work.
.blendfiles made with the previous Shadeless mode migrate automatically to the Flat look on open — no manual steps, no data loss. - Rock-solid. Shipped after four adversarial QA rounds: crash-free live editing, correct per-object colour/look behaviour, honest UI states, and unique palette/strip names.
2.4.12 – 2.4.16¶
- Smooth, crash-free real-time editing. Editing a gradient's stops — or dragging a flat strip color — on objects that already have the material applied is now fluid and stable. The earlier viewport slow-down, and the crash while dragging stops, are both fixed.
- New "Live update while editing gradients" toggle (Preferences ▸ Performance) lets you turn off the live texture refresh while tweaking a gradient and update it manually instead.
2.4.11¶
- Follows Blender's language. The on-screen shortcut HUD and paint messages are now in English by default and switch to Spanish automatically when Blender's interface language is set to Spanish (with interface translation enabled).
2.4.10¶
- Invert an applied gradient & Paint mirror modes. Flip a gradient that's already painted onto the selected faces — no need to repaint — and use new mirror modes while painting (toggle with M).
2.4.9¶
- Clearer Radial preview. The Radial tool's live preview now shows the intermediate gradient stops, not just the end colors, so the preview matches the final result.
2.4.8¶
- White until painted. Assigning the material now leaves the object blank — color appears only where you actually paint, instead of pre-filling the whole mesh.
2.4.7¶
- Face tools live in UV Tools. The face select/retarget tools moved into the UV Tools panel, with a clearer layout (target strip → tool tabs → options).
2.4.6¶
- Invert toggle for axis Project, plus stricter locks — a locked strip now blocks all edits (color, move and delete).
2.4.5¶
- Fixed the freehand Paint preview: it now shows one dot per gradient stop rather than per sampled point.
2.4.4¶
- Real-time, Krita-style smoothing for the freehand Paint stroke.
2.4.3¶
- Palette textures are now auto-packed into the
.blendon save, so your palettes travel with the file.
2.4.2¶
- New palettes start empty. A freshly created palette now has no default colors — every cell is a blank slot, so you begin from a clean sheet.
2.4.1¶
- Bundled the full GPL-3.0 license and added per-file copyright headers. No functional changes.
2.4.0¶
- Quick Start can be dismissed from its own block (with a confirmation), and re-enabled any time in Preferences.
- Default texture size on create & import — new palettes, loaded presets and imported
files all adopt your preferred size from Preferences. Exported
.jsonpalettes still restore their own saved size.
2.3.x¶
- 2.3.4 / 2.3.3 — Fixed Browse / Load Preset and import/export in empty projects, and restored the searchable preset picker.
- 2.3.2 — Decluttered the panels: split palette config, design and actions, and surfaced a prominent Assign Material button.
- 2.3.1 — Clearer, more predictable Project mode with Top / Front / Side axis projection that preserves the object's silhouette.
- 2.3.0 — Built-in system presets (Flat Colors, Grayscale), a searchable palette browser, and a documentation link.
2.2.0¶
- Renamed to Gradient Tools.
- Added Shadeless / VFX mode — pure, lighting-independent color for exact client palettes.
2.1.x¶
- Professional Image / UV Editor parity — the Eyedropper, the texture grid overlay, mirrored panels, and the faces ↔ strip tools (Pick Strip, Select Faces by Strip, Move Faces to Strip).
- Adjustable overlay label size; explicit preset selection with active-strip previews.
2.0.x¶
- A major usability pass: "just as powerful, far easier to understand."
- Per-axis orthographic projection (X/Y/Z) that keeps the silhouette, the View Silhouette option for Paint ▸ Drag, gradient invert (F), a surface-visibility toggle and an on-screen shortcut HUD.
- Robust, artifact-free gradient projection on dense and irregular meshes.
1.x — foundations¶
The 1.x series established the core: the palette grid and Flat/Gradient strips, the four painting tools, Bake to Vertex Colors, per-palette color space, universal palette import (JSON / ASE / GPL / PAL / TXT / HEX), multi-object material assignment, and the consolidated preferences.
Info
For the complete, detailed change history, see the development changelog that ships with the add-on source.