Skip to content

FAQ

What makes Gradient Tools different from other palette add-ons?

It needs no UV unwrapping (every tool generates its own UVs), gives a live preview on every tool, and can output to UV textures, vertex colors, or curve gradients — plus six per-object Material Looks (Flat and Toon keep the exact color) and a full Image / UV Editor workflow. All from real Blender Color Ramps.

Do I need to UV unwrap my model first?

No. Every painting tool (Project, Paint, Radial, Path) generates the UVs it needs automatically. If your mesh has no UV map yet, one is created for you.

Can I create vertex-color gradients without a UV map?

Yes. Paint with any tool, then Bake to Vertex Colors — the result is a per-vertex color gradient with no texture dependency at all. See Vertex colors.

I work in VFX — can I get exact client colors?

Yes. Use the Flat (or Toon) look for lighting-independent color, then set the view transform to Standard in the new Color Management panel so a client's hex value renders exactly as specified. See Material Looks.

Can I pull colors from a reference image?

Yes — open the image in the Image / UV Editor and use the Eyedropper; each pixel you click is added as a new strip with that exact color. See Image / UV Editor.

Can I edit a gradient after applying it?

Yes — gradients are real Blender Color Ramps. Add, move or recolor stops anytime, and every face using that strip updates instantly.

Does it work with Cycles and EEVEE?

Yes. All six Material Looks work in both EEVEE and Cycles out of the box; the Flat and Toon looks read most exactly in EEVEE with the Standard view transform.

Does it work on curves?

Yes — select a Curve object and use the Curve Gradient panel to run a gradient along its length. See Curves.

What if my mesh is dense, irregular, or partly outside the camera view?

The projection tools are built to handle dense, irregular meshes and geometry outside the camera's view without stray colors, seams or noise.

Where are my palettes stored?

Inside the .blend file (per scene). Your user presets are saved on disk, so they're available across projects.

Can I texture several objects with one palette?

Yes. Set one object up, then select the others and use Link Looks (Shared) so they share one material — editing the palette re-colors them all at once. Prefer independent copies? Use Copy Look to Selected, where each object keeps its own colours. See Look presets & sharing looks.

What resolution should I use?

Anything from 32 px to 4096 px. Flat-only palettes look perfect even small; pick a larger size for smoother gradients. See Grid, resolution & layout.

Which color space — Non-Color or sRGB?

Non-Color for in-Blender shading; sRGB for PNG export and game engines (Unity, Godot…). See Color space.

Is it free / what's the license?

Gradient Tools is licensed under GPL-3.0-or-later (the standard for Blender Python add-ons). You can use it commercially.