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Path

Best for: gradients that follow a curved or branching shape.

Path builds a smooth gradient that flows along a multi-point line you draw across the mesh — great for ropes, roads, veins and seams that a straight line or circle can't follow.

How to use it

  1. Edit Mode (Tab) → select the faces to paint.
  2. UV Tools ▸ Path tab → pick a Target strip (a Gradient strip flows best).
  3. Click Activate Path Tool.
  4. Click to place control points along the shape you want the gradient to follow.
  5. Enter (or right-click) to apply.

The gradient runs from the first point to the last, following the path.

The Path tab

On-screen controls

Action Control
Place a control point Click
Undo the last point Backspace
Toggle Bézier smooth mode S
Move a control point Drag the point
Shape the curve Drag a handle (●)
Free a handle (break the mirror) Alt + drag handle
Apply Enter / right-click
Cancel Esc
Invert the gradient F

Bézier smooth mode

Press S to switch the path into a cubic Bézier spline with handles:

  • Yellow dots are the Bézier handles.
  • Drag handles to shape each segment of the curve.
  • Handles mirror by default for smooth, continuous curves; hold Alt while dragging to make a handle free (for a sharp corner or an asymmetric bend).

Toggle smoothing on/off to compare the straight-segment and smooth-curve looks live before you commit.

Tip

Place just a few points for a gentle ramp, or many for a winding path. Use Bézier mode when the gradient needs to hug an organic, flowing shape.